I'm Elinam Quist, a product designer based in Accra, Ghana. I combine design, technology, and art to create innovative solutions. My passion for working with startups has led me to utilize this unique blend of skills
(01 - 01)
Making it easier for students to find internships and career resources
- Product design
- Career
- B2B
- B2C
Anaanse is a career and opportunity platform connecting students, universities, and employers to improve access to internships and early career opportunities.
Outcomes
3,000+
Talent signups
100+
Employers
1,000+
Job posts

EXPERIENCE

Founding product designer
Anaanse · Accra, Ghana (Remote)
Summary
Founding Designer at Anaanse, focused on rethinking how students access opportunities and how employers discover early talent. Led the design and launch of the MVP, supporting 2,500+ users, and defining the early product experience across students, institutions, and employers.
- Co-founded and served as Product Designer for Anaanse.com, playing a pivotal role in driving platform growth and user adoption.
- Led the end-to-end design and successful launch of the Minimum Viable Product (MVP), establishing core user experiences and product vision.
- Crafted and optimized user experiences that attracted and sustained over 2,500 active users, fostering engagement in their career journeys.
- Improved job placement outcomes for early-career talent by integrating essential resources and professional networking features into the platform.
- Implemented data-driven design methodologies to iterate on features and enhance user satisfaction, contributing to sustained platform success.

Product Designer
mPharma · Accra, Ghana (hybrid)
Summary
Worked within a cross-functional product team to design and improve B2B logistics and internal operational systems supporting pharmaceutical ordering and delivery across multiple regions in Africa.
- Collaborated closely with product managers, engineering managers, frontend and backend engineers, data engineers, and analysts to design scalable digital solutions for healthcare logistics operations.
- Designed user experiences for B2B ordering and fulfillment workflows used by pharmacy customers across West, East, and Southern Africa.
- Contributed to the improvement of systems supporting product ordering, delivery tracking, and operational visibility for internal and external stakeholders.
- Translated complex operational and business requirements into structured product flows and interface designs.
- Worked on simplifying and improving the usability of logistics workflows to reduce friction in ordering and fulfillment processes.
- Participated in design reviews, product discussions, and iterative development cycles to refine product solutions based on stakeholder feedback and system constraints.
- Supported efforts to improve data consistency and workflow efficiency across distributed teams and systems.

Lead Product Designer
TouchStack Technologies · Accra, Ghana (hybrid)
Summary
At TouchStack Technologies, a software agency, owned end-to-end delivery of digital products for 10+ clients across ecommerce, esports, sports, education, legal, and fleet management — while managing designers and coaching interns.
- Led design delivery across 10+ client engagements, from discovery through handoff, spanning ecommerce, esports, sports, education, legal, and fleet management.
- Owned project outcomes for agency clients, translating business goals into structured product flows, interfaces, and design systems.
- Managed and mentored other designers, reviewing work, setting quality standards, and supporting consistent delivery across projects.
- Coached design interns, guiding them through real client work, Figma workflows, and foundational UX/UI practice.
- Collaborated with engineering and client stakeholders to ship software on tight timelines in a fast-moving agency environment.
- Adapted design approach across industries and product types, balancing user needs, client constraints, and technical feasibility.

Founding Designer
GamerzHive · Accra, Ghana (hybrid)
Summary
As Founding Designer, led the end-to-end design and launch of GamerzHive, an esports platform connecting gamers through competitive challenges and cash-prize tournaments, in a lean 2-person product team with an engineer.
- Defined and shaped the core product experience, designing key user flows that enabled competitive matchmaking, challenges, and engagement across the platform.
- Supported the growth of 3,000+ active users through continuous, user-driven iteration and rapid product improvements post-launch.
- Established early product design direction, working closely with engineering to translate product vision into scalable, functional experiences.
- Integrated user feedback into iterative design cycles, improving usability, engagement, and overall platform retention.
- Contributed to building the foundational product and experience strategy for a growing esports ecosystem in the region.

UI/UX Design Intern
iSpace · Accra, Ghana (on-site)
Summary
Supported iSpace's women-in-tech community through hands-on design education — teaching participants how to use Figma and apply core UX/UI principles to real project work.
- Facilitated workshops for women in tech on using Figma for interface design, prototyping, and collaboration.
- Introduced foundational UX/UI concepts including layout, typography, color, and user-centered design thinking.
- Guided participants through practical design exercises, helping them build confidence with digital design tools.
- Supported community members in translating ideas into structured wireframes and visual design explorations.
- Contributed to creating an inclusive learning environment focused on skill-building and creative problem-solving.
Frequently asked questions...
Questions I invented, answers I definitely didn't overthink.
I'm a Product Designer with a passion for solving complex problems and building products from the ground up. I've worked across supply chain,POS,ecommerce, esports, renewable energy, and career technology. I enjoy turning ideas into reality by working closely with teams, and creating experiences that users love. I've spent most of my career in startups, so I'm also professionally trained in figuring things out as I go. But in really short terms, I'm just an observer
Yes — especially when there's a strong product story and room to shape the brand, UI, and design system from early on.
Probably a documentary photographer or someone who fixes broken bikes and calls it a hobby.
I can make it bigger. Whether it pops is a longer conversation — usually about contrast, context, and restraint.
Happy to discuss once we've aligned on scope, timeline, and what success looks like for both sides.









